The cards — one concept, one page¶
Ten short pages. Each answers "how do I write this one thing?", with the smallest example that works, one gotcha, and a link to the reference for the rest.
They are not chapters to read in order. If you are new to VMCT, start with the map or the tutorial; the cards are what you reopen afterwards, one at a time.
The foundations¶
| Card | Answers |
|---|---|
| The mission folder | Where do my files live, and which do I commit? |
mission.yaml and its modules |
How do I turn a VEAF feature on? |
| The build | What does build do, in what order, and what does it produce? |
| Custom scripts | Where does my Lua go, and when is it loaded? |
What the pipeline injects¶
| Card | Answers |
|---|---|
| Radio presets | How do I give the whole coalition the same channels? |
| Dynamic slots | How do I open an airfield to dynamic slots? |
| Spawnable groups | How do I spawn a flight in game? |
| Weather variants | How do I ship the same mission at dawn and at noon? |
In game¶
| Card | Answers |
|---|---|
| Combat zones | How do I build an objective players activate on demand? |
Where to go next¶
- Full mission-maker guide — the end-to-end reference
mission.yamlreference — every key- Pipeline reference — every step in detail
- CLI reference — every command and option
- Script catalogue — module by module