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The cards — one concept, one page

Ten short pages. Each answers "how do I write this one thing?", with the smallest example that works, one gotcha, and a link to the reference for the rest.

They are not chapters to read in order. If you are new to VMCT, start with the map or the tutorial; the cards are what you reopen afterwards, one at a time.

The foundations

Card Answers
The mission folder Where do my files live, and which do I commit?
mission.yaml and its modules How do I turn a VEAF feature on?
The build What does build do, in what order, and what does it produce?
Custom scripts Where does my Lua go, and when is it loaded?

What the pipeline injects

Card Answers
Radio presets How do I give the whole coalition the same channels?
Dynamic slots How do I open an airfield to dynamic slots?
Spawnable groups How do I spawn a flight in game?
Weather variants How do I ship the same mission at dawn and at noon?

In game

Card Answers
Combat zones How do I build an objective players activate on demand?

Where to go next